I used to say things like:
What interests me most about video games are the stories. I love the unique blend of interaction, characters and worlds.
But then some people who wrote some things somewhere said that games can’t tell stories because it’s not a linear medium, or something like that. They would say, “It’s literally impossible!” The English Language made it so, apparently.
It was a hockey machine designed to own the puck and grind down opponents, overwhelm all comers with speed, size, and physical play.
Like an alchemist’s dream machine: built to produce gold.
Demakes de Junkboy. Videojuegos actuales en 16 bits.
Wake Up, Little Seed
A lullaby for the morning. This is a song for the dozy first years of life when waking up is as…
Man it’s hot.
Nourish the soil and the plants grow. The plants grow and their flowers blossom.…
Wherefore Art Thou, Video Game?
So many preconceptions.
So many adamant fighters.
So many boobs — doubly so!
The Thing I Could Not Predict
This is my game designer origin story. It is a story of predictable causes and effects that results…
Even so, mankind will suffer badly from the disease of boredom, a disease spreading more widely each year and growing in intensity. This will have serious mental, emotional and sociological consequences, and I dare say that psychiatry will be far and away the most important medical specialty in 2014. The lucky few who can be involved in creative work of any sort will be the true élite of mankind, for they alone do more than serve a machine.
Indeed, the most somber speculation I can make about A.D. 2014 is that in a society of enforced leisure, the most glorious single word in the vocabulary will have become–work!
A Kickstarter Khristmas Karol:
The Kickstarter for Hey, Shu! was dead, to begin with.
Though we have decreased the surplus Kickstarter population, Jason and I will continue to work on the game link by link, and yard by yard. We cannot predict when in the future it will be complete but men’s courses will foreshadow certain ends.
Was it pleasant?
Was it mean and nasty?
There has been more gravy than grave about the experience, and Jason and I are extremely grateful for all the support we have received.
To all the backers who got us as far you did, even if we part, Jason and I will hold you close in our thankful hearts.
A merry Christmas to every-body! A happy New Year to all the world!
Onett by Christopher Behr.
Created using Cinema 4d and Photoshop.
Feed the Ducks is a game about feeding the ducks by Cecily Carver.
Why Try It: A relaxing, simple duck-feeding simulator.
Time: Two minutes.
How to Play: Use the arrow keys to move around and the spacebar to feed the ducks.
Author’s Notes: "It always makes me happy to see ducks in a pond or a lake. I made this on a Saturday afternoon in June. It’s not intended to be a “game” (there’s no progress tracking, winning, or losing) so much as a simple interaction that creates a calming, contemplative feeling."
More Info: Cecily Carver is a co-director of Dames Making Games — a non-profit, feminist organization supporting women making and changing games. More information about the organization and more of Cecily’s games can be found at her website. Cecily can also be found on Twitter.